Digital is everywhere… however the world is analog so the original games created by our game maker or “Jeulier” and only for sale on this site are:
- MATERIALS: although designed by computer
- INCLUDING A PART OF CHANCE which requires reconfiguring its strategic plans.
- COMPACTS: compact when stored (once deployed some of them can nevertheless occupy a large surface area). The majority of them do not require a game board.
- SET UP VERY QUICKLY before weighing with its reflection
- STRATEGIC: they require concentration and are not particularly family or friendly
- COMPLEXES: allow a certain amount of time to assimilate their rules.
- SOBER and without embellishments: significant aestheticization would distract thought from the underlying abstract principles.
- RARES being produced in small series (and quite expensive being made in Western Europe)
Wargames: What is a history game (we are a little reluctant to use the word of “Wargames”: there are also geopolitical, economic and demographic considerations which are far from military): it is a game system whose rules and implementation are constrained, or rather adapted to configure a model taking up the historical data of a particular period which it intends not to reproduce but to simulate.
These constraints, among others, generally lead to longer rules
New releases: we should publish several new new games per year; do not hesitate to visit our site regularly.
NB: 1) Despite all our attempts, particularly in card games, unforeseen associations may arise among the multitude of
combinations; also in the event of confusing interactions if common sense cannot resolve the doubts, do not hesitate to
let us know.
2) Most of our games use color coding.