Digital is everywhere… however the world is analog so the original games created by our game maker or “Jeulier” and only for sale on this site are:
- MATERIAL: although designed by computer
- INCLUDING A PART OF CHANCE which requires reconfiguring its strategic plans.
- COMPACT: compact when stored (once deployed some of them can nevertheless occupy a large surface area). The majority of them do not require a game board.
- SET UP VERY QUICKLY before weighing with its reflection
- STRATEGIC: they require concentration and are not particularly family or friendly
- COMPLEXE: allow a certain amount of time to assimilate their rules.
- SOBER and without embellishments: significant aestheticization would distract thought from the underlying abstract principles.
- RARE being produced in small series (and quite expensive being made in Western Europe)
- UNIVERSAL & international: always and entirely bilingual : french and english
Wargames: What is a history game (we are a little reluctant to use the word of “Wargames”: there are also geopolitical, economic and demographic considerations which are far from military): it is a game system whose rules and implementation are constrained, or rather adapted to configure a model taking up the historical data of a particular period which it intends not to reproduce but to simulate.
These constraints, among others, generally lead to longer rulesIn order to learn a game, we can have it explained by a friend, by a video. It seems to us, however, that reading the rules best allows for this pleasure of passing through the abstruse puzzle of its material and its laws which leads to its use. The manipulation and the effort of acquisition gradually clarify it to end in this crystallization of understanding. And this encounter, from terra incognita to the illumination of the intellect is one of the great pleasures of the new game; this is how we feel it in any case.
New releases: we should publish several new new games per year; do not hesitate to visit our site regularly.
NB: 1) Despite all our attempts, particularly in card games, unforeseen associations may arise among the multitude of
combinations; also in the event of confusing interactions if common sense cannot resolve the doubts, do not hesitate to
let us know.
2) Most of our games use color coding.